A while ago I wrote a poem about a serial killer. I'm turning it into an animation and this guy is probably going to be the villain in question. The animation will have a 1970s aesthetic, and be high-contrast, low-poly.
I love low-polygon geometry. I love how it looks and I also love how easy it makes the animation process. Fewer polygons leads to quicker modelling, faster playblasts, easier skinning and painless rendering.