Plant food

A few weeks ago I wrote of my Art Director role on an animated short. The video and accompanying case study has been published by Digimania so here, in full, is Plant Food.

The animation was created in RenderDigimania - the Unreal Engine-based rendering software I'd devised a while ago. Plant Food's primary purpose was to generate test data and feedback for the software. Creating a nice little animation seemed like a fun way to go about that.

© Digimania, 2014

A "Making of" case study, prepared by Digimania, can be found here.