(Originally written on 10 October 2014)
Been doing a lot of work to shorten/cheapen animation production models with real-time graphics. Here is half (half!) of a 52-episode series for Nickelodeon. It’s possibly the heaviest, most unwieldy, yet tightly-knitted, schedule ever.
The project has a pre-production team of writers, three concurrent animation teams, pickup artists, modellers, riggers, lighting artists and a real-time rendering pipeline that saved many thousands off the budget.